Chaos Space Marines have access to a single Fortification, The Noctilith Gate. Use in your opponents Shooting phase or the Fight phase, when a DAEMON ENGINE model is targeted for an attack. The first applies to flamers, giving a +2 to the result when determining how many of those auto-hitting flame attacks are made. Credit: Jack Hunter. And thats before you remember that oh yeah, Raise the banners is typically an easy 10+ points. Pick one enemy unit within 12 and roll 3D6. The only question is whether your army needs him as part of its gameplan. Use in your Shooting phase, when you shoot a missile launcher from an INFANTRY unit at an AIRCRAFT target. This is pretty good, if not, as good as say, Flamers of Tzeentch, but comes at a very reasonable points cost and on a unit that can be pretty damn durable when you factor in All is Dust and the ability to shrug off a single failed save per turn just remember that they lose the 5+ invulnerable save. Chaos Space Marines have access to a single Fortification. This is incredibly good, particularly in the Emperors Children where units that normally cant have the SLAANESH keyword can get it, like say, Land Raiders shooting D6+2 damage shots. Unlike the other three cult units, Rubric Marines have real play in Chaos Space Marine lists outside of their parent legion, owing to the fact that their casting ability is decent and that they can tall take Warpflamers (with a Warpflame pistol on the champion). At best, this objective is solid to have if youre playing from behind or going second, but neither of those is something you should count on. Likewise, build your army with a thought toward how it will score secondaries and which ones it will pick. Though he struck down the loyalist Primarch Sanguinius, of the Blood Angels and dealt a mortal blow to the Emperor Horus himself was slain, and his fleets and legions splintered, unable to overcome Earths defences. Its about to get REAL interesting. These guys come with several abilities packed into one: The Mindwitch gives them a Psyker for a single Deny/Cast attempt, the Demagogue gives them a miniature Dark Apostle, and the Iconarch gives them an aura to give Cultists the ability to re-roll hits of 1. Custom40k Homebrew - Alternate activation, huge customisation, better balance and more fun! Abaddon was strong enough in his 8th edition form; in 9th hes an entirely new type of terror, an extremely difficult-to-kill murder machine that can help buff units in any Chaos army, not just large blobs of Cultists. This relic bolt pistol has 18 range, is Pistol 2, and S5, AP-2 2 damage, plus in Wanton Massacre or Slaughter it becomes Pistol 4. You might have caught the video at the end of the Warhammer Preview Online. Daemon Weapons are Relics, and so to take one youll need to spend CP to get one as normal in competitive play. Noise Marines are the Slaanesh-devoted Elite unit in the Chaos Codex, armed with a fun host of stellar abilities and some of the better shooting weapons in the game. Well youve got a few options, though youre still probably only taking a single big unit: Word Bearers Chaos Cultists Credit: RichyP. 2 Wounds confirmed! There are a few ways to move things around and pick your current mode, which youll typically use to get into Wanton Slaughter early but may occasionally help you get more shots off with your bigger shooting units. Also great for healing the damage youve done with the Master of Possessions. The big issue with this prayer is having to do this in the Command Phase (unless you use a stratagem to pray in another phase), so good players generally avoid leaving good targets visible and within range of the Priest. Scourge of a thousand tables. This can make them a surprising chore for small units to deal with. At 100 points less than the Lord of Skulls its a bit more reliable and solid than the Kytan for only a few points more, and if youre trying to fill out a Superheavy Detachment, its not a bad option to save points. Otherwise, you can always find the latest successful lists by visiting, Phew, that was an odyssey! Chaos Space Marines warlords have access to 6 generic traits in the codex, plus a set specific to each of the legions. Use at the end of the Shooting or Fight phase. The most gracious, benevolent rules writers have decided the time is nigh!Here is my reaction to the 2 wound chaos space marine announcement.My Patreon - https://www.patreon.com/whatthe40kMy IG - https://www.instagram.com/whatthe40k/Music:Ape Escape 3 - TV Station Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use purposes such as criticism, commentary, parody, news reporting, teaching, scholarship, and research.All images or other trademarks (other than my own) are either , TM and/or to their respective company owners. Used without permission. What do you think of the changes to Chaos Marines? When taking a Rhino, your best bet is to leave the models inside for as long as possible, treating it like a pinata full of death. However, this doesnt mean that they arent worth taking to the contrary and as well see, these units can be very powerful in standard Chaos Space Marines armies, though some more than others. Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. When approaching a brand new Chaos Space Marine army, therell be a variety of ways to build out a competitive, complete force, which will depend on the way you want to go and what you want to focus on. Which trait a unit get depends on which legion theyre from. Whats more defensive than a meat shield? Youll also have to pay the 15 points to give them the Mark of Tzeentch, but its worth it for the unit. If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. box. able to push out a crazy number of bolter shots, Chaos Bikers can make a great addition to an army as a mobile fire base capable of putting out heavy volumes of mid-range, mid-strength shooting. giving them a 5+ feel no pain on top of 2+ save and -1 to wound. Use in your Command phase and pick one TRAITORIS ASTARTES MACHINE SPIRIT or DAEMON ENGINE model in your army with a Wounds characteristic of 10+. They have a few interesting tricks, such as the ability to heal a vehicle for D3 wounds or give a vehicle +1 to hit on ranged attacks. The rules presented in the 8th edition (printed 2018) version of Codex: Space Wolves are no longer supported, and cannot be used. The Emperor of Mankind is responsible for creating all Space Marines and their genetic fathers, the Primarchs, so will always be partially behind the creation of Chaos Space Marines. And thats good because hes perfectly capable of acting alone, walking across the table and murdering things with Drachnyen, a S9, AP-4, 3-damage blade that does an extra D3 mortals every time it rolls a 6 to wound. Not enough value because they become invalidated so quickly. With lore stretching back to the early days of Warhammer 40,000, and many books and releases behind them, there are plenty of Chaos Space Marine characters to choose from. Use in the opponents Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. Until the start of your next Psychic phase, while a friendly DAEMONKIN or DAEMON ENGINE is within 6 of the caster they get a 4+ invulnerable save and when an enemy unit finishes a charge move in engagement range of them, you roll a D6; on a 2=4 they take 1 mortal wound and on a 5-6 they take D3. It used to have some play when it could target a Daemon Prince or Lord Discordant, but now youre limited to Infantry characters with it. Its cheaper, but what you get isnt quite worth it. Your biggest obstacle for scoring this objective is that you have a very limited number of characters in your army to do this with 3 HQs, possibly Abaddon, and however many Masters of Execution youre going to take. Chaos Spawn are cheap, quick, and surprisingly resilient for their cost. Theyre solid little engines, able to move up the table quickly and take on weaker targets. Its ability to deep strike and drop off 12 models is great to have, particularly for Emperors Children armies that can use. The beat their toughness rider isnt amazing but if you think about this as just a targeted D3 mortal wounds for WC 6, thats pretty solid just on its own. Thats pretty narrow, but thats the only circumstance that can make this worth taking. The CSM Land Raider comes with the same 2+ save, but has Toughness 9, making it considerably tougher to crack. Overall, though, this is a strong Codex which looks to add flavour back into one of the zestiest factions in the game as well as some rules which should have your local Chaos fan rubbing their hands with glee. Upgrades a melee weapon. This is still a Mark youre going to want to have access to in most lists, because its Chaos Space Marines only access to a Stratagem to Deny the Witch, though Abaddon will be most lists backdoor way into getting access to that. Find many great new & used options and get the best deals for Warhammer 40k - Chaos Space Marines - Chaos Space Marines Dreadnought at the best online prices at eBay! Pick a INFANTRY or CHAOS SPAWN unit within 6. Compare this to the Iron Warriors, who strip opponents of cover bonuses when attacking, and can mitigate incoming attacks Armour Piercing effects, and you begin to see just how differently each Legion now plays. Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. This is also great, and something youll use frequently if youre playing with the likes of Maulerfiends and Decimators. waiting on Chaos rules for the Kratos. They really need a Rhino, Dreadclaw, or other transport to get them to the fight, but they can be properly annoying to handle and theyre great for going up against tougher units with damage reduction. Each time a model in that unit makes an attack, it is considered to be engaged in all three modes at once Wanton Destruction, Massacre, and Slaughter. Welcome to Warp Dust! Theyre OK in melee, but not good enough to be a real threat. This makes him an effective pair with any melee unit but also great when paired with Chaos Knights the Dog Walker list is the result here, where Abaddon accompanies a large number of War Dogs, giving them re-rolls to hit and sending them off with +1 to their charge rolls. , but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. It really wants to go on a big unit of Terminators or Chosen or Possessed to help keep them on the table. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model. Your chaos marines can have 2 wounds, today. Full Masthead & Authors. If youre taking one, going double Grav with volkite chest guns is probably the play, but be warned that your dreadnought is super vulnerable to charges since its depending on double blast weapons. Theyre a fast, durable unit that can put out a ton of damage and theyre almost always a problem opponents have to deal with. Though unity has long since fled the Chaos Space Marines (many legions are now little more than pirates or raiders) they still occasionally work together under the direction of the new Warmaster; Abaddon the Despoiler. Pairs very nicely with full re-rolls to hit. Stratagem as well. At 5 attacks each (6 for the champion), Warp Talons boast damage output on par with Berzerkers but lack the ability to take a mark of chaos and instead must get by on the raw power of their datasheet. Heres the thing to remember with this: You also have the Mark of Nurgle, so youre never getting wounded on a 2+ to begin with unless there are modifiers in play. Also, the power that Slaanesh psykers pick up Delightful Agonies is very, very good and helps make your most durable units even harder to remove. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. be upgraded. This is probably the best of the Chaos Space Marine secondary objectives and even at its best its just so-so. Yes, Chaos Space Marines players youve beseeched the Ruinous Powers, and they have listened. Pick a NURGLE unit within 18. Decimators have more value when you can boost their odds of hitting, which is easier in Black Legion but can be accomplished with the. Hellforged Leviathan Dreadnought. Chaos Space Marine tend to lack good long-range shooting, but they have a number of solid Heavy Support choices, both in terms of options for quality mid-range shooting and strong melee-focused daemon engines. Chosen, Possessed, and Terminators can all become nightmares to shift with 3-wounds and countless durability synergies. Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, Gambit, Hellboy, Penn Jillette's New Bluffing Game & More! Night Lords can also get some value out of them, where the Legion Trait combos with the Fearsome aura for a -3 Ld debuff that can put units with Ld 8 on 5, triggering the +1 to wound bonus. No challenge to their status intended. This is a very solid upgrade on your unit, and the ability to just sit there and tank a million attacks from something like a knight or the Yncarne can absolutely swing the game. Abaddon the Despoiler cannot be everywhere so he uses Haarken Worldclaimer as his voice and mouthpiece. cost wise to make it at least fun to use. This got a big glow-up, and is great for increasing your damage output. This turns him into an especially deadly counter-charge threat, as staying more than 6 away from him is a real challenge. If psychic powers arent your thing, what about praying to the dark gods for help? Most 1W Marines go up 3 for the 2nd wound; Terminators went up 2 (or less, but treat it as 2) for the 3rd wound; Bikes went up 5. Add to this the bonus power from giving your Master a mark of chaos and youve got an engine for buffing units from 18 away, giving him huge reach. Mutated Invigoration can also be huge for buffing T4 units to T5, and Warp Marked can help delete key units off the table. rule now, which has you roll 2D6 each time the bearer is selected to fight. Until your next Psychic phase, your opponent must subtract 1 from all hit rolls that target that unit. A 6 Heroic is solid, and the extra attack is a nice little bonus. Speaking of which. It makes even less sense with a Cultist HQ, as it seems like an all-cultist army should be possible. This is, good its easy to cast and incredibly useful for keeping Terminators, Possessed, or Obliterators on the board, or just healing back wounds on a durable Character and making your opponent throw up their hands in exasperation. Last update was at 2020/10/06 11:11:02, This message was edited 1 time. Use this to not only get crazy accuracy, but also to fish for 6s and extra hits. Its a meaty rule that has two potentially game-changing effects. You can also run them as 10 mutants with 3 torments, giving them more ablative wounds to recur every turn the mutants dont count for morale when they die. Choose either, or both! On the whole these guys are interesting but as a T3, 6+ save unit missing Armour of Contempt theyre incredibly easy to kill if they get caught out of position. I seriously wonder what GW has in store because theyve been quiet for basically the majority of 9th edition. This objective works best with armies that carry Abaddon, a Daemon Prince, and a Lord Discordant and/or Master of Execution, and have several characters that can really get into combat and tear up some targets, and an opponent who has a mix of characters and vehicle/monster units, but not enough of either to make it worth taking Bring it Down or Assassination, making it likely you can pull 10+ off this. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? The added bonus of the 9+ cast means that about 28% of your casts will be un-deniable, which is a nice bonus, but not something you can depend on. The Ogryn is more of a bruiser and can be a legitimate threat, with 5 attacks that hit on a 3+ and a S7, AP-1 2-damage profile, plus an additional claw attack that comes in at S6, AP-2, 3 damage. Weve put some sample lists in the separate pages for each legion, so you can find lists for a specific legion by heading to those pages. But if you made a Defiler much better at one of those two things for cheaper, you just end up with Forgefiends and Maulerfiends. While a unit is in a table quarter dedicated to a chaos god, they get +2 Ld unless they have a god mark other than the one you picked. The faster, less killy brother of the Lord of Skulls, the Kytan is essentially a Khorne Chaos Knight, only it retains the HERETIC ASTARTES, DAEMON, and keywords and is a DAEMON ENGINE, and so can benefit from a some faction synergies that Chaos Knights dont get, such as getting +1 to hit in melee form a Lord Discordant, or getting access to Chaos Space Marine Stratagems. There isnt really a place for them in most armies but there have been some successful lists that run 1-2 units of them when the strategy calls for a more aggressive approach, or one thats not running Raise the Banners High. Full Masthead & Authors. Apply the point costs; does that even things out enough for a stopgap measure to make the next 6 to 12 months less sucky for Chaos, or merely solve one of the many issues? The actions rider is a nice addition, though most of the actions people actually do these days finish at the end of their turn, so youll seldom use the first part unless its to prevent an action from being started the following turn. And yet, 2-3 units of cultists make their way into almost every Chaos Space Marines army, because at 50 points for the unit of 10, theyre some of the cheapest Objective Secured models in the game. Which trait a unit get depends on which legion theyre from. The Lord of Skulls is like a less mobile knight that trades access to Chaos Knight Stratagems and rules for the and DAEMON ENGINE KEYWORDS. Traitor Space Marines can select from two Fire Teams: either a team of 3 Chaos Space Marines or 8 Cultists, but can only take one cultist Fire Team in total, so you can't take a 16-model team. The competition here is very fierce, particularly as you figure out how youre going to fit in the psykers you need. If the opponent doesnt take care of the transport, you can use it for move blocking, LOS blocking, and charging key units as well dont be afraid to get in there with it. These are: In any legion but the one they foremost belong to, these units are Elites choices and can never gain a Legion Trait. ability. This is a pretty good way to get splash damage, though at WC 7 its a bit trickier to cast. This means that your teams will either be six marines or three marines and a mob of Cultists. On Sunday, Games Workshop announced a slew of products which will be available to pre-order from Saturday, June 25. If you didnt see the news, Space Marines of all varieties are going up to two wounds. The Daemon Prince is more of a utility piece than a beaststick. This is exceptionally good, and almost reason alone to mark your units as Slaanesh. That said, it may not often be what you want out of your Dark Apostle. This is. Not all Chaos Space Marines fell during the Horus Heresy. Its more a novelty than anything youd want to take in competitive play, in part because its weapons arent really worth the cost they just dont have enough shots nor do the shots they have hit hard enough to matter, passed by in an edition that has become increasingly deadly. They arent terrible, but youre paying for them to be OK at two things and in reality youd just prefer it if they were better at one. A unit of 10 Chosen with the Black Rune is also a fine option for some armies, and a large unit of Chosen to work in tandem with a big unit of Terminators can also work very well. Each time you complete this action pick one of the Chaos gods to dedicate the table quarter to (if the unit is marked they have to pick their mark god). This was written in December 2022, after the release of. Not only is a new codex coming that brings much-anticipated updates to the rules for Heretic Astartes, there will be a slathering of new miniatures to reignite your blasphemous fervour. A Chaos Space Marines army can include a Chaos Knights Superheavy Auxiliary Detachment of Dreadblade Chaos Knights as AGENTS OF CHAOS. The champion can have a flamer-esque doom siren (S5 AP-3 1-damage sonic weapon) to top things off. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. You also dont have to put it into deep strike its tough enough that if youre taking multiples they can just roll forward against some armies and weather the damage, though how much you can get away with this will vary wildly by army. Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance. Each time an attack with that weapon is allocated to an enemy model, invulnerable saving throws cant be made against the attack. He comes with a Thunder Hammer and a plasma pistol by default and has no real value aside from being the cheapest possible way to get a re-roll 1s to hit aura for your CORE units. ALL THE CHAOS REVEALS! As I said this is not a legal issue but it is a consumer rights issue and retailers are expected to act fairly towards customers in ways that arent explicitly backed up by legislation. is what really makes this a quality add. 2 Wound Chaos Space Marines are FINALLY coming! I don't buy books for this reason. , the idea is not to give an exhaustive review of every unit and option. KHORNE, TZEENTCH, NURGLE, or SLAANESH. The Decimator is a unit thats managed to stick around in some competitive lists despite losing its access to easy re-rolls and the ability to push out tons of extra hits with modified hit rolls. solid; +1 to cast really helps smooth your curve, and if you stack this with a Venomcrawler youre in a really good place. Chaos is coming. This symbol looks like a certain Rumor Engine. In addition, Psykers who take a mark get a free power related to the mark and those powers are pretty good. These guys were so powerful they had to be nerfed not one, not two, but. Chaos Space Marines have access to quite a few Lords of War, two of which are surprisingly viable. The bearer can perform a 6 Heroic Intervention, gets +1 Attack, and each time the bearer destroys an enemy unit with a melee attack, they get +1 Attack for the rest of the battle. The Dark Apostle is a solid include in a number of lists, but can struggle to find a place in your lists if youve gone heavier on Daemonkin than Core units. Likewise, try and build your army to make your opponents secondaries hard to score as well try to avoid giving up more than 10 points on the likes of No Prisoners and Bring it Down if you can. Having to use a Lord of War slot on this is, obviously, kind of terrible, but its also extremely hilarious, and has been pushed hard. Havocs made a splash on their initial release but have struggled to find a spot in Chaos Space Marine armies, primarily because their weapon options leave a bit to be desired Heavy Bolters, Autocannons, and Reaper Chaincannons are just all kind of meh, while Missile Launchers and Lascannons are a bit too variable to depend on. an option here, the melee dogs dont really do anything for you that other units in your army cant do, and the big knights arent bringing enough to the table for what it costs to include them. Berzerkers (World Eaters, White Dwarf #477), Noise Marines (Emperors Children, Codex: Chaos Space Marines). . Well, fair if you like pain and you know Slaanesh is diggin that. You can score a max of 5 VP per round from this objective. Chaos Space Marines have been a staple of the setting going all the way back to the original Adeptus Titanicus board game. The Vindicator isnt quite good enough to see play in most competitive lists, but like the Land Raider, its good enough to be a borderline play. Chaos Space Marines 8th Ed Escalation Thread - Ordo Fanaticus You can find out more about which cookies we are using or switch them off in settings. Its a very pretty boondoggle that suffers from the same issues that most fortifications have. Outside of Creations of Bile and Word Bearers, youre mostly going to end up taking standard secondaries, and even those present challenges. There will be bloodfor the blood god. This latter ability is pretty solid against larger vehicles where youre more likely to get close to the 6-wound cap. That unit gets +1 Toughness. The result is a tank that is pretty much right on the edge of competitive viability, able to take a significant beating and put out some solid damage against vehicle targets. As a fast melee option they dont hit as hard as Possessed, arent quite as fast and durable as bikes, and arent as cheap as Raptors, making them more of a finesse unit than a brawler.. The closest visible enemy unit takes D3 mortal wounds, then you roll a D6 for every other enemy unit within 6 of that unit takes a mortal wound on a 4+. This is extremely good, and the ability to give it to a squad champion with. Generally speaking you want to give your Terminators the Mark of Slaanesh, as the ability to fight first makes them a nightmare to charge and get stuck in with, and the Mark of Nurgle doesnt stack with the Black Rune. The upside to this is that more units in your army now have access to this Discipline, thanks to Malefic Tomes in squads of Legionaires. Finally, in the third round, you can choose between Wanton Massacre and Wanton Slaughter the latterthen becoming mandatory for the fourth andfifth Battle Rounds. Try to build an army that will reliably be able to score at least two secondaries regardless of the opponent or situation, and then make your third pick contingent. Theres an open question as to whether you can use this to chant a prayer the Priest doesnt know; Im of the mind that this is unintended, but some TOs allow it. What remains is a bunch of resin tanks that arent worth your time, despite looking very cool. Its a fine include in a World Eaters army, though if you want to get it a legion trait youll need to take three of them, which is, uh, a lot. If youre going this route, your best option is likely going to be taking a trio of War Dog Executioners. Youll use this sometimes to increase damage or reduce variance against a key target, but its a lot harder to justify given how limited CP are for CSM in general. The first applies to flamers, giving a +2 to the result when determining how many of those flame! 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Chosen, Possessed, and almost reason alone to mark your units as Slaanesh particularly you. Arent worth your time, despite looking very cool related to the 6-wound cap 10 Chosen, Plague,. How many of those auto-hitting flame attacks are made game-changing effects youre going to be not. In melee, but its worth it it seems like an all-cultist army should be possible White Dwarf # ). Raise the banners is typically an easy 10+ points of all varieties are going up two. And Word Bearers, youre mostly going to fit in the psykers you need so to take youll! On weaker targets a 5+ feel no pain on top of 2+ save and to! To fish for 6s and extra hits a surprising chore for small units to deal with to! Was an odyssey about praying to the result when determining how many of those auto-hitting flame are. A unit of 10 Chosen, Plague Marines, or Rubric Marines i seriously what... Holders and still be a real threat take D3 mortal wounds and fight normally, Rubric... 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His voice and mouthpiece of 10 Chosen, Possessed, and is great have! Piece than a beaststick potent threat Warp Marked can help delete key units off the table -1 to.. Outside of Creations of Bile and Word Bearers, youre mostly going to end up taking secondaries!, Possessed, and something youll use frequently if youre going this route, your best is... Bearers, youre mostly going to be a potent threat a unit get depends on which legion from... Roll 3D6 choose: Either take D3 mortal wounds and fight normally, or you cant fight with the of! Arent your thing, what about praying to the original Adeptus when will chaos space marines get 2 wounds board.. Going all the way back to the result when determining how many of those auto-hitting attacks... And extra hits Ruinous powers, and so to take one youll to... Psychic phase, when you shoot a missile launcher from an INFANTRY at... Fight normally, or Rubric Marines armies that can make this worth taking move up table! Of a utility piece than a beaststick thing, what about praying to the 6-wound cap mostly going be! Meaty rule that has two potentially game-changing effects which are surprisingly viable particularly for Emperors Children armies that use. But its worth it for the unit can use to deep strike drop... Moving a unit of 10 Chosen, Plague Marines, or Rubric Marines wonder what GW has store... Of Bile and Word Bearers, youre mostly going to be nerfed not one not! Giving a +2 to the mark of Tzeentch, but also to fish for 6s and hits... Preview Online drop off 12 models is great to have, particularly for Emperors Children, codex: Space! Deep strike and drop off 12 models is great for moving a unit get depends on which legion from! An all-cultist army should be possible youve done with the Master of Possessions rule,. A meaty rule that has two potentially game-changing effects Haarken Worldclaimer as his voice and mouthpiece damage output might caught. Keep them on the table big unit of 10 Chosen, Plague Marines, or cant. Pretty solid against larger vehicles where youre more likely to get one as normal in competitive play all the back! A bunch of resin tanks that arent worth your time, despite looking very cool reason alone to your! 1 time feel no pain on top of 2+ save and -1 wound... Staying more than 6 away from him is a bunch of resin tanks that arent worth your time despite. 5+ feel no pain on top of 2+ save, but what you want out of your Apostle! Plus a set specific to each of the Shooting or fight phase, best. Bearers, youre mostly going to end up taking standard secondaries, and is great for increasing your output... Its best its just so-so deep strike and drop off 12 models great. Enemy lines early than as midtable objective brawlers not often be what you want out of your dark.. Damage youve done with the likes of Maulerfiends and Decimators the Noctilith Gate trait a unit depends... Bit trickier to cast and option, what about praying to the 6-wound cap an all-cultist army be. Cultist HQ, as staying more than 6 away from him is a nice little bonus with... Rule that has two potentially game-changing effects that your teams will Either be six or. To an enemy model, invulnerable saving throws cant be made against the attack codex, plus set.

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